Hi
This is a model I did as a female generic model at Pendulum. She’s modeled and rendered in Maya. All the displacement and bump maps were done in z-brush and the cloth.
Comments and crit are welcome,
Gina
Modeler and texturing artist
Pendulum
Hi
This is a model I did as a female generic model at Pendulum. She’s modeled and rendered in Maya. All the displacement and bump maps were done in z-brush and the cloth.
Comments and crit are welcome,
Gina
Modeler and texturing artist
Pendulum
Well done Giad, quite natural pose… and the sss quality of the material is convincing.I am not sure if the length of her left arm is a tiny bit too much… Is there any chance for us to have a look at her topology?
I really like this piece it kind of has a painting look to it. You said you work at Pendelum? Didn’t you guys work on Paraworld? Just curious because I have looked into that game a lot and the creation of the dinosaurs etc. I think Pendelum did a splendid job of creating the creatures.
Hi,
Sorry for double posting,
TheLastDom - We did the cinematic for Paraworld, it was a really fun project to work on.
here’s the wire of the model.
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Very clean topology, brilliant work
very clean model
lighting and rendering is excelent as well:D
She looks beautiful.
Nice modelling and texturing, my only crit is that maybe the elbows are a little too sharp? Minor crit, I know.
Jit.
very cool!