ZBrushCentral

NPR Sketch filters to game ready texture?

Hey everyone! I had a question about the new NPR sketch filters. Is it possible to create a textures pass from the UV flattened view of a mesh if the texture maps are applied as polypaint and then rendered out again to get the sketch look. I have been playing around with this for a bit and just wanted to ask.

Turn the NPR render sketch textures into game ready textures is the goal.

It will work up to a point. You will need to create a document that is the same size as the texture map you want and position the flattened mesh exactly. Some of the filters will work but many of them will not. For example, anything that uses the mesh normals will not work because the mesh is flat. Whether you can get the results you want will depend very much on which fliters you are using.

Don’t have time to experiment but couldn’t you turn your flattened UV map with texture applied into a polymesh 3d and either use the bump viewer mat pasted the into the S2 area of a skin shader 4 dual shader material and simulate normals on a flat plane? Or better yet adjust the color bump value of the base material to simulate normal information? Unless I’m old and have forgotten what those do. Maybe I’m on to something just a thought that may be helpful or may be a wild goose chase.

Thank you for the suggestions! I appreciate it. I will try to dig deeper into this and see if I can give a result in the future. :sunglasses: