ok, I’m trying to learn texture master… again. I made a little birdie from zspheres… skinned adaptive. very low res. selected color and dropped… painted some dark color on it a bit… picked shaded up… and voille! squares showing… any hints here?
hi wenna, there are 2 things you can try. one is before dropping the first time, put the smooth value of the bird something larger than zero. the other thing is, try export as object, and then import again. often this removes those squares, since there will be some adjustments calculated. hope this helps. btw very nice bird with a lot of character.
edit : oh there is a third possibility. in the modifier :texture pallete of your tool bird, there is a button “fix seam”. you can try this too. the button fsb besiddes that lets you specify the range of adjustments.
I have also been learning to texture.
One thing i learned this weekend is that you are not ready to start texturing until you know your UV mapping is setup correctly. The default mapping may not be nearly as good as a carefully chosen one.
Check out Ken Brilliant’s “UV Mapping” tutorial from the QuickLinks.
Also, you can see what i was doing and the great help i got in the “Feedback & Troubleshooting” forum.
Hi wenna. Just a hunch, but what version of TextureMaster are you using? If you’re not using revision G, you should download TextureMaster again. You can get revision G here.
The key to getting good results with skinned meshes is to assign a texture to the model, then press Tool>Modifiers>Texture>AUVTiles, and then run TextureMaster. I know that AUVTiles will be pressed when you look in that menu, but click it anyway. This recalculates the coordinates for the texture that you have assigned and enables good mapping. Revision G is designed to help make sure that you don’t get things out of order or try to use a texture that is too large or too small for your mesh.
AHA! Success!
Thank you Kokoro, I did try all 3 suggestions with no success.
Also Thank you jim for your suggestion as well. I have read and was re-reading Ken’s tut on uv mapping. I’m sure I still don’t understand completely tho. And will check out that help in the other section here.
Aurick! I am using Rev.G… what wasn’t clicked was AUVTiles… not sure why or why not… but that did the trick! Thanks sooo much! Now maybe I can just put my head down for a min…zzzzzzzzzz
i am glad some auricks suggestion worked for you looking forward to your finished bird.
ok, no zzzz’s for me… LOL
Thanks for all the help so far, but I guess I am so dense. Tuts I can follow but to apply to something I made is I guess beyond me.
I would like to make a texture map that I can unwrap and make changes to. Like the rhino in the tuts. The one I’m getting is that one I can’t make heads or tails out of. Can you do that with AUVTiles or do I have to change it? Or do I have to use UVMapper and change the portions to whatever shape it is. I have the program, but ummm… that’s so much work for just a little texture… LOL But if I must…
Thanks again!
It’s just a matter of finding the right tutorials.
Check out Ken Brilliant’s tutorial on UV Mapping in the version 1.55b section of the QuickLinks.
Thanks Aurick and everyone else who has helped.