ZBrushCentral

Not Jon

An old sculpt i sculpted on zbrush a year ago that i decided to push further to test out some workflow
i tried using my R G B channels in MARI using texturingXYZ with secondary / tertiary / roughness from the multi channel pack head to test out , and reconstruct my micro by other means.
Groom done with Xgen legacy for the head / Xgen IGS for the props
Garment base mesh were roughly sketch on marvelous and then sculpted in zbrush
Garment textures were done in Mari with TexturingXYZ fabric cotton #25
HDRI from Maxime Roz and HDRI haven
Base Tattoos from Freepik and Shutterstock
Colorspace ACES workflow

Some process




Some others renders