Hi
i created my base mesh in maya i then export into zbrush for higher details. However i didnt conform the normals on the original base mesh and now im left with the texture borders as you can see in the picture.
When i do conform it and re import into zbrush and go back up the subdivision levels the mesh explodes in the unconformed areasIs there anyway i can save this model or reproject the high level detail onto the conformed mesh and still have the subdivision levels. Cheers guys
[attach=114090]norms.jpg[/attach] .
Attachments


