hey everybody, I’m working on a game model in max and the normals seem to be fine. When I export into z-brush some of the geometry’s normals are flipping. Does anyone know what’s up.
Second question is this model is half motor, mechanical and the other half is very organic. I want to subdivide the models organic parts but not the motor part . Is this possible. If it is can I still add crazy detail to the motor parts if they are not subdivided .
I know this is alot but you guys are the best.