It’s just with one obj, but no matter what I’ve done with the original mesh the normals get flipped when I import it into Z3. In Max9 everything looks like it’s supposed to, but I’ve even tried applying a normal modifier to flip the normals inside out (which it visibly does in Max), but it still imports into Z3 inside out. I know I can specify in the import/export preferences to flip the normals, but what’s causing this? I’ve got a glove mesh that has a little lip of geometry that goes inside it to simulate thickness, but there are no other polygons on the inside…
Anybody have any ideas on this matter?