ZBrushCentral

Normal Map's glitches, Specular and Diffuse (C4D)

Hello :slight_smile: So I’ve begun to create normal maps for my objects. But I have a minor issue. Despite of (I think) good unwraped UV i have glitches on my normal map. So I’ll start from begining.

1. I created a basemesh in Cinema 4D and unwraped UV. 2. Exported it as .OBJ to Zbrush (3,1 but from yesterday I've begun to use 3,5 R3 and didn't tried anything yet) 3. Checked "StoreMT" 4. Subdivided it. 5. Sculpted some cloth details. 6. Went back to geometry level - 1 7. Set Tangent in Normal Map. 7. Created Normal Map. 8. Then I Exported this normal map in the Alpha or Texture field (don't remember :) ) 9. Exported my low-res model back into C4D. 10. Put normal map on it. Normal Map res - 4096x4096 A few images. UV - [![Untitled-3.jpg|508x498](upload://lYYd53oFXokGn2AdqsvdqWFywu0.jpeg)]![Untitled-2.jpg|1200x724](upload://oNP0b6w4x8vNQd2Zs7qUUDsy12n.jpeg) So that's all. And my question is - do U know how to export or maybe create the map so it would be clean? And now, a question no. 2. I've heard much about those specular and diffuse maps. But honestly I have no idea how to create them. I searched some tutorials but i haven't found anything useful. I know what's the point of specular but I don't know how to create it and about diffuse - what is it? Is it just a texture? I mean a color? And, what do you think would be the best bet in choosing the map that I'll apply to my models in my animation? For the games that would probably be normal, specular and diffuse but what about hi-res or mid-res models in an animation? So, I hope sb will help me. Thanks.

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