I have a character to texture, I am asked to output the model with 4 texture channels: color, spec, bump and normal map.
I am using maya 6, testing with both Mental Ray and Maya rendering and I am not getting the expected results so…
Here are my questions:
Is it true that all UVs must be separate, with absolutly no overlaps (like we usually do in games)?
Is there a special lighting required?
As the normal map goes into the bump channel, is it ok to use a layered shader to combine bump and normal maps?
Thanks for any help!