I know this has been discussed to death, but everything I’m seeing online either says to dial up Seam Overpaint in ZMapper, or it explains how to manually touch up normal maps in Photoshop.
I’m using the 3DS Max7_TangentSpace_BestQuality.zmp preset, and I’ve got Seam Overpaint cranked all the way up. My color map exported out of ZBrush just fine - no seams, but I can’t seem to get a seamless normal map out.
Rendering in MR, 3ds max 2009, using tangent space.
Thanks,
Dustin