ZBrushCentral

Normal Map Problem!

Hello everyone!

I’ve been trying to create a normal map of a building I retoped, and the normal map looks very odd! It looks like many triangles, instead of the normal texture that usually appears.

Would anyone happen to have an idea of how to fix this?

Thank you!
-Emilia (:

Attachments

Skin_Ermita_Unwrapped.jpg

It looks like it could be a few things to me.

  1. Your unwrap is horrible and has massive overlapping geo.
  2. Your UVs are too close to the border of your UV region and seam overpaint is stretching across the map.