Hi. I have this problem when I generate normal map for my character and I can’t find the solution to it anywhere and its not covered in any tutorials. I’m sure there is a simple fix, maybe, but I just don’t know it.
My model is pretty detailed as it is I just want to paint some bump map in zBrush like lips etc. What happens is that when I generate my normal map it shows all the features from model getting subdivided and smoothed out so the map has a lot of details like knees, facial details, and so on that I don’t want on my normal map. When I apply it to my 3D model all the curves it gets from meshsmooth are amplified by the bump map and model starts looking like poop. In other words I want to generate a flat texture except for the details that I sculpt in zBrush. Is there way to do this?