For some reason, some of my normal maps are inverted when I export it to Maya. I’ve tried clicking on the faces, to reverse normals, but it didn’t work. It worked on some objects, but not on others, what gives?
For some reason, some of my normal maps are inverted when I export it to Maya. I’ve tried clicking on the faces, to reverse normals, but it didn’t work. It worked on some objects, but not on others, what gives?