Hi there,
while generating a normal map, i was stumbling over strangee effect. I am baking on the first level of 6 subdivision levels. Map generates and looks ok so far. But on closer look it includes an “normal image” of my base mesh (i marked a smapp part with red lines, but as you can see its all over the place).
My base mesh has a quite low resolution and while subdividing i did not switch on smooth because i wanted to avoid any contortions in the mesh.
Has anybody any idea why that is and how i may get a clean normal map witout these “low res mesh artefacts”?
Best regards,
Heiner
Save a backup of your model, then at the lowest subdivision level apply a Crease All (Tool>Geometry>Crease All) before generating the normal map again.
I will try that!
Regards Heiner
Hi Marcus,
i tried the procedure you described, but it did not help.
This here is the Result:
Regaards,
Heiner Stiller
What options did you select in the Normal map settings?
I use create texture from uv check to generate UVs (Model has a uv set) and then just normal mat -->Tangent and create normal map.
Regards,
Heiner
I did not switch on “Smooth low res normals” (stupid me!)
Now it works!
Thanks to all for your Help!
Heiner
Yes you need that enabled all the time in my experience.