I generated a tangent space normal map with default zmapper settings in zbrush 3.1 and i noticed i needed to use the projected normal map option because the normals weren’t coming out clean. so i set projected slider to about 1/2 way then generated the map.
when i do a preview hirez mesh in zmapper its perfect, but when generating the map i get some areas where there is banding or hard lines in the normal map when viewed in photoshop, especially when viewing the green channel. this is the first time i’ve run into this issue with this geometry (ive normal mapped this geometry before no issues)
attached a screenshot of whats goin on in zmapper, green channel in photoshop, and previewing in maya with high quality rendering (normal map mapped to bump channel with tangent space checked)
thanks for any help or clues