Hey all
I have a small problem I cannot seem to resolve. I have sculpted and polypainted a part of my model. I then export the normal/displacement maps as well as a diffuse map from the polypaint to use in an external program, softimage in this case. Upon rendering in softimage I noticed that the diffuse map and the displacement/normal maps do not line up exactly. Upon noticing the variation; I opened the maps in photoshop where the misalignment was also apparent.
The misalingment is not everywhere and if it werent for particular details, in this case lighter toned stitches on darker leather, it would go largely unnoticed. The problem seems to occur where there was more editing/detail in the model.
I have tried numerous settings on output to no avail. The displacement and normal maps align perfectly as, I assume, they are generated in the same fashion. Yet the color map, from polypainting, is generated in a differently as, I once again assume, there is no low res to high res computations.
I do not have any problems in the uvs and have tried different setups from manually laying out the uvs to auv, guv tiles. The same problem persists.
If anyone has a solution to this minor issue I would be greatly appreciative.
Thankyou