Hi Guys,
So, I’ve modeled this pouch and UV it in Maya, then I export it to ZBrush, and I have this visible stretching problems when I apply NoiseMaker in Zbrush.
This is my mesh.
My UV
If you notice, the UV Border is not smoothing when I subdivide the model, it maintains its lowest resolution border, not sure if this causes it since the first picture is actually the lowest resolution model with NoiseMaker applied.