ZBrushCentral

Noise Plug Question

When plugging in the scale noise onto my mesh some of the scales are stretched. My first instinct would be to play with the UV’s but that is not possible in ZBrushCore. Was wondering if someone could give me advice.

Your best option is probably to adjust the XAngle, YAngle or ZAngle slider to rotate the noise pattern so that the stretching is minimized or less obvious.