An annoying problem I always have with Zbrush is that Noise, Noise Bump and Colour Bump values change when an object is resized in a larger document. These values then have to be readjusted to match the original smaller render. For example:
The way I work is that I piece together my artwork in a smaller document window for speed. These pieces are then marked and the document is resized for the final render, and using the markings I re place my objects in the larger document.
This is where my problem occurs. The noise and bump values have changed, or more accurately have NOT changed to accomodate the larger object size. Meaning I have to manually increase all the noise and bump values in the objects material to try and match the original.
My question is- Am I doing something wrong? Is there a way to work around this? Is there some mathematical formulae for me to accurately translate my noise/bump values from the smaller to larger document size.
I’m a 1.55b user, is this still a problem in Z2?