Hello, I made a simple cube shape for a wall with UV in 3dsmax, export as obj into ZB, subdivide, add details and polypaint.
All i want is to create a map from polypaint, but all i got is crap .
On the picture, on the left is the high poly mesh with poly paint, on the right the low poly (subdive1) with the generated map applied.
The UV islands are correct but the colored map is a mess
what am I doing wrong?
thanks