ZBrushCentral

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This is my first attempt to shade and render realistic skin with Arnold Renderer in Maya.
The model was sculpted with Zbrush, skin detail has been enhanced using displacement maps from XYZ.
For the Hair, I used Maya XGen.

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Very nice first post @Sara.Ghasemi, your character looks quite dramatic and intense :slight_smile: Well done!
Jaime

1 Like

@Jaime Thanks, it is very nice of you to say so :slightly_smiling_face:

aweomeee keep up the good workk

Excellent work and welcome to ZBC! :+1:

@vahidahmadizb2016 I’m grateful to you :slightly_smiling_face: :pray:

@marcus_civis Thanks for the support :slightly_smiling_face:

1 Like

First, welcome to the ZBC community!
Second, spectacular work :clap: :clap: :clap:

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@KyleJ39 thank you for the kind words :slightly_smiling_face: :slightly_smiling_face: :slightly_smiling_face:

well done :muscle:

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@azinjanati thanks alot :slightly_smiling_face:

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Beautiful. Love her lips! :kiss:

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@MetinSeven thank you

1 Like