ZBrushCentral

No displacement map exports ever yet 3.1>M2008.. need help

OK I am seriously at a loss… I can’t get a displacement map from Z3.1 to work in Maya2008.

I’ve referenced and attempted renders using the tutorials or walkthroughs in the following threads

http://www.zbrushcentral.com/zbc/showthread.php?t=43264&page=1&pp=15
http://www.zbrushcentral.com/zbc/showthread.php?t=56061&page=1&pp=15
http://www.zbrushcentral.com/zbc/showthread.php?t=025542
http://www.zbrushcentral.com/zbc/showthread.php?t=22176
http://www.zbrushcentral.com/zbc/showthread.php?p=423353&posted=1#post423353

But to start off with… why are none of my DE3 maps readable by maya? I export using the DE-LBEK-EAEAEA-R32 settings which gives me the tif. This is unreadable by maya
// Error: Image conversion (to IFF) failed //
// Warning: Failed to open texture file D:/PixelLogic/ZBrush3/ZTools/Zbrush Models/Displacement Test/Color_Mantis+R32 .tif //

I’ve attempted to convert this into a map file using the convert batch file from this thread http://www.zbrushcentral.com/zbc/showthread.php?t=43264&page=1&pp=15

This allows the map to load in maya but shows the default file icon rather then a gray image. The render appears to show no displacement at all.

I’ve got the Window>Settings and Preferences>Rendering Use maya style alpha detection box checked.
On the model I have tried with feature displacement turned on and off

I have attempted to use the script posted here http://www.zbrushcentral.com/zbc/showthread.php?t=56061&page=1&pp=15

But maya2008 dosen’t seem to like it
It errors out in the first line

Error: (‘invalid syntax’, (’<maya console>’, 2, 2, '//COPY THE SCRIPT FROM HERE

'))

File “<maya console>”, line 1

//COPY THE SCRIPT FROM HERE

^

SyntaxError: invalid syntax

In all renders I get no evidence of a displacement map.
In 1 render I managed to achieve floating polygons on the model but not what I want to see.

Maybe I need it written in crayon :frowning: But this is seriously preventing me from getting anything finished since I am unable to get them out of zbrush. :frowning:

Is there an obscure setting somewhere I am missing thats not mentioned in any of the threads posted above?

Screenshots of windows or settings can be made if requested

Update:

I discovered I didn’t have the tiffloatloader plugin loaded and the DE3 exported tiff now seems to load but now when i try t render I get an error in the script window

// Error: Fatal (mental ray) : mental ray encountered a fatal error. The system may have become unstable. Please save the scene and exit Maya. //

And in the output window…

mental ray: got 8 satellite CPUs.
mental ray: out of memory
mental ray: out of memory
mental ray: out of memory
mental ray: out of memory
mental ray: out of memory
mental ray: out of memory
MEM 0.3 fatal 031008: can’t allocate 268568068 bytes.
MEM 0.3 fatal 031008: can’t allocate 268568068 bytes.

Does this plugin need to be turned on for maya to read the DE3 exports?