Hi, all. I’ve been trying to get a handle on the basics of head modeling (with the demo version), but I’m finding it tough.
Try as I might, the brow, eye sockets, cheekbones, etc. just don’t look realistic or workable to me.
I did the tutorial “Head Modeling Part 1” from Quicklinks, but I think I need the sculpting aspect of it broken down for me a little more.
Are there basic settings I should be using to make things go more smoothly, or is it purely a matter of practice and trial-and-error?
I have found that the draw-size and z-intensity values are key. Are there other settings I should be aware of (besides symmetry)?
Also, is there a preferred, generic material to use for modeling, before applying texture?
Thanks! I greatly appreciate your help.
–Thunderwatch