I have completed my first zbrush model. I started it from zspheres and then model it up applying texture and materials. I however have a few problems.
I have successfully taking my model to 3d max by exporting it as a OBJ file.
I am now trying to take the texture but when I do it exports the texture at a size of 960 x 720 and a resolution of 72 and when i open it in photoshop or pull it into 3d max to texture my model it looks really bad. Is there a way to export better quailty from zbrush? I have tried adjusted the perivew quailty from zbush and it didnt work. any suggestions or info???
Thanks