Hi, just purchased ZB2, and upgraded to ZB3 ; it’s fantastic. Seriously great tool.
Having some issues, though; maybe someone here can help me out:
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is there a way to render to a normal map? I don’t mean bake from high res to low res geometry. I mean, I want extract a normal map from the canvas. Sort of like how you can extract an depth map. Is that possible? (This is for a game application.) I vaguely recall seeing a tutorial here to that effect, maybe?
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Similarly, is there a way to get a nice clean Alpha channel of the canvas?
(Being a newbie, I expected to find both as some option under the >Render>.psd menu. Sort of like how other applications work… but it looks like you have to go to texture or alpha and ‘capture’ it to individual files.)
- In ZB3, where can I find ZAPPLINK? I can’t seem to locate it. Is it a separate script to load somewhere?
Any help much appreciated,