Hi All,
Before you all groan, I’ve searched the forums, and although there’s quite a few references to how ZBrush works with Poser, none of the answers seem to be newer than a couple years old, and I’m not sure if those answers still apply, now that both Poser and ZBrush have moved up several levels.
I’m primarily a 2D artist, meaning that the final result of my work is usually a 2D image. I often use 3D software to get some of the effects I need. ZBrush looks great, the work produced by people using it is simply phenomenal, and I’m looking forward to learning it properly and finding my way around.
However, for now, I just want to create some custom morph targets for DAZ’s Gorilla. I followed a couple of tutorials, managed to import the whole gorilla into ZBrush, and make my morphs. Exported out again, but when I try to load it as a morph target in Poser, I get the error message that it has the “wrong number of vertices”. I’m assuming that “the wrong number” means it has too many, but you never know (when, oh when, will somebody, somewhere write an error message, whatever the program, that is actually specific, tells you exactly what the problem is, and how to fix it? Doesn’t seem like much to ask, does it?)
I thought I’d be able to go back into my ZBrush object, and smooth out or otherwise reduce the number of vertices, but I can’t find anything, tool or tutorial that helps me do this.
So, is there a RECENT tutorial or walkthrough for creating Morph Targets for Poser anywhere? Any advice or pointers would be greatly appreciated.
I’m using ZB3.12, on a Mac Pro 2 x 3.2 GHz Quad-Core Intel Xeon with 10GB RAM, in OS X 10.5.7, and I’m also using Poser 7.0.2.132
Many thanks.