Hello,
Just started using ZBrush and it’s quite impressing (but a little confusing). Hopefully this is the right place to ask.
I have some models generated by photogrammetry with some mesh problems, which I was hoping to fix in ZBrush.
A sample of the mesh looks like this:
A number of holes and bumps are clearly visible. I figured out how to smooth/flatten the bumps, but can’t figure out how to fill the holes.
Those aren’t mesh imperfection type holes, more like doughnut holes. So can’t be fixed by the usual “geometry fixes” one gets when searching for filling holes.
Suggestions on a workflow for filling in those empty spaces?
Any help and advice would be greatly appreciated.