Hello. This is a very newbie-question and might cover 3dsmax7 more than Zbrush, but I don’t know where to post it and I want to use this on several pure “Zbrush-only-models” I’ve made.
I want to get a nice “streched out” UVW-map of a face model I’ve made, but I just don’t know how to do it. Like this image for example (an .OBJ downloaded from the main forum to test with).
This looks like this directly when I import it.
If I import my own .OBJ from Zbrush (with about the same amount of polys like the test-obj shown above, I of course get a completley different UV-layout. The thing is that I don’t know if and (if so) how I can convert my “Zbrush-UV-mess” do something similar as above.
Do I have to start a base mesh in 3dsmax (wich I really don’t want to because I love how fast you can just start from nothing to a nice mesh only in Zbrush) or how can I do this?
As the topic says, this is really a newbie question, but I just can’t get the hang of this. I’ve searched for several UVW-tutorials but only came across some that covers like a box or something VERY simple and low poly.
Any ideas?
//Jay