Hello helpful reader, I’m needing to develop a workflow for dealing with problematic elements in otherwise highly detailed photogrammetric scan data. Items like a fluourescent fixtures with translucent light diffusers and shiny brass or stainless parts obviously produce garbage, yet even there I see useful elements that I have to believe can be used to build on in reconstructing fairly primitive objects, e.g. a fluorescent fixture, various boxy enclosures. Attached is an example, the model of the light fixture is baaad, but I see the basic shape, the curved diffuser, metal banding and parts. I’m basically up to speed on using smoothing brushes, masking, transpose tool, can follow tuts, but could use a tip from someone who can pin a slick approach to basically remodeling this fixture based on known/visible elements. Big thanks.
Hi @BenjyvC
Yikes! That’s a mess.
You’re correct that you’ll basically be modeling this from scratch. There’s not enough form there worth the effort to salvage. Simply modeling the object from reference, perhaps with the scan as a very rough proportional guide, will result in a much cleaner mesh with much less effort, than trying to repair that one to any degree.
The good news is that it doesn’t look too complicated. The bad news is that I would require photo-reference of the subject to give you specific tips on how to make it. It is mostly unrecognizable in this form.
From what I can discern from the shape, it appears to be generally a slightly curved rectangular primitive, with some holes or recesses cut into it. The solid rectangular shape you could either box-model, or deform into shape. The holes you can cut with Live Boolean.
Will provide further tips with reference.