ZBrushCentral

New ZPlugin : Image Plane

it’s a really usefull plugin marcus n just like all of your other plugs awsome! :+1:
so tnx buddy for em, :wink:

mim, :laughing:

PS: LOL! Syed Noman, plz start your own WIP thread n don’t mees here up! :-1: :question:

Does it work for zbrush 3.1???
I got the following error;

"zscript note “Inteface item could not be found”

Alpha: Brush00
in…
[IPress,Alpha:Brush00]

I got exactely the same when I wanted to launch “liquid”, a plug in initially written for zbrush 2

Hi Benjamin,

You need the 3.1 version of Image Plane here:
http://www.zbrushcentral.com/zbc/showthread.php?t=46396

Liquid is only for ZBrush 2.

HTH,

hello marcus

sorry to ask but i got a little confused about this topic and the above reply…
i was waiting for the new upgrade announcement in the "image plane 3 plugin upgrade " topic…

is this the new image plane ?? i mean i should use this as an upgrade for the old awesome image plane 3.1 ?

thank you a lot

ps: No , it couldn’t be… :confused: both got the same name !!!

Maya_Mana,

I’ll make sure you don’t miss the update… when it’s released! :slight_smile:

Cheers,

Thanks very much.

:lol: Whats a Handy!!! Thanks!

Whenever I try to ulpoad an image it says it needs Alpha ,Brush 00. Where do I get that?

I have a problem with the Image plane.It says whenever I select an image that I need an Alpha brush called 00. Where do I get that?

BigdogXB,

This ‘Archived’ forum is for older plugins/zscripts that may not work with the latest version of ZBrush. You need the latest version of Image Plane here:
http://www.zbrushcentral.com/zbc/showthread.php?t=46396

I found it ,thanks .

:smiley: :smiley: :smiley: :smiley: :smiley: :smiley: :smiley:

thanks for your help

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Hi Everyone,
I’m having problems with Image Plane.
After I drop my model down, using the Projection Manager,
I can successfully add a photo texture by using LoadImage
from Image Plane, to my model. When
I press “G” to pick the model up, the texture disappears.
What am I doing wrong? Eric

Eric,

*If you are applying a texture to your model then check that you have assigned UVs.

*If you are using polypainting then make sure Tool>Texture>Colorize is on and fill your model with color using Color>Fill Object before dropping in Projection Master.

Hi Marcus,
I’m trying to add a photograph texture to put onto my model.
I am using the Demo Head model that comes with Zbrush.
I’m still having problems.
Here are my steps:

  1. I crop and fill my canvas with a photograph of a face.
  2. I drag my Demo Head onto the canvas and make it editable (T).
  3. I clear the background picture. Cntrl + N
  4. I click Projection Master and Drop the Demo Head to canvas.
    (I checked Color and Fade)
    4.In the Texture Palette, I select Load Image from Image Plane.
  5. The image appears on my Demo head. I move it around to make adjustments.
  6. I click on Projection Master to Pick up model.
  7. The photograph texture disappears.
    I look forward to hearing from you. Thanks again. Eric

Okay,
I discovered that when I use the DemoHead model included with Zbrush, the
texture disappears. When I use a 3D Shpere or create a bust using a 3Dsphere
the texture stays. Does this have to do with UV mapping? I’m still very unfamiliar with mapping. Do I need to enable something?
Thanks,
Eric

Eric,

As I said, if you are applying a texture you need to have UVs assigned. The UVs are necessary so that the texture map is correctly mapped to the model. Without UVs the renderer has no way of knowing how you want the 2D map applied to the 3D model.

The Demo Head doesn’t have UVs so you will need to:

  1. Select the model you want to assign UVs for in the Tool palette.
  2. Set Tool: Geometry: SDiv to 1
  3. Create a new texture in the Texture palette of the size you want. 2048 x 2048 is a good size.
  4. Press Tool: Texture: Enable UV
  5. Press Tool: Texture: GuvTiles or AuvTiles

See here for more on Texturing:
http://www.pixologic.com/docs/index.php/Texture_Painting

hello,
I have a quick question for you about the image plane plug in integrated in zbrush (the one you access from the texture panel).

Is there a way to get rid of the display bug erasing the image behind the model once you use the move brush having the image plane on?

As for now, the only solution for me is storing my view, moving a bit the camera then going back to the stored view, which can become annoying at a certain point, I was wondering if there is a technical fix for this…

thanks

Hi,
There’s only a workaround, I’m afraid. Clicking off the model should refresh the view so that the image is restored.

Image Plane is a rather old plugin these days. You may find that the Grids are better for working with reference images.