Thanks Raw! Good luck on your projects.
Here is another character. I am working with only red and green with varied levels of value and saturation. Eventually, she will go into UT3 as a custom character.
Here is a new idea.
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Here is my first zshere2 sketch. Playing around and getting used to things… for making 3d objects, it feels very painterly.
[attach=157532]zsketch1.jpg[/attach]
Attachments
Still doing stuff with Zsketching.
Thanks for sharing! Have you tried to convert this to an adaptive skin? I am very curious to see how this converts to actual geometry. It looks great so far but I am sceptical to how clean the mesh will be and how close it resembles the zsketches. Please share when you get to that point. Thanks again.
That is a sweet looking spider can’t wait to see what the mesh looks like.
the spider looks fantastic, hope it will work well when you convert it
Hey man that works pretty well, very cool!
How many time to do that?
Spider looks cool.
I am also curious about how the skinning will work.
Aberrant: Thanks for the comment! I still want to sketch out the webbing, so, I have not converted yet. I kinda like the way the zspheres look when they culminate into something.
wdcstudios: Thanks! Me Too. I am guessing I will have to retopo and such, I think it might be kinda neat to have the normal map look just like the ZSpheres.
Al.Tintop: Thanks! Me too. I do like the look of the zsketches themselves too.
weirya: It was a couple hours and thanks!
Madam Yes: Thanks!. Me Too.
matt, the spider is looking awesome! i cant wait to get 3.5 installed in class.
For thos of you that are curious, here is a unified skin from the spider that I sketch out. 7.7 million polys.
I used these Unified Skin settings-
SDiv=4
Resolution 512
smooth=13
Now I can decimate, retopo, whatever…
i see what u mean by painterly…cool enuff to stand alone like that! i really like how its coming so far!
Sweet, thanks for the update. What about an adaptive skin? is that possible? Unified skin at 7.7 million is a bit much IMO. Anyway thanks again for sharing, its exciting to see these new features.
Hey jjo, Thanks.
Aberrant, I tried the adaptive skin too and it didn’t work out as well because of the simplicity of my armature. The loops and strands did not project. That is why I want with a unified skin. 7 million is high. ZBrush is ok with it, though. I am trying to get decimation master working with 3.5 ATM. thanks for stopping by!
Hey nice one ! Another great example of use of ZSpheres 2 / ZSketch!
And this was done quick too (it was only released yesterday)!
Hey Darukin, Thanks! It was pretty fun to sketch out. Once the plugns work again, I will do more with it.
In the meantime, I have been working on my Max skills. Here is what I have been up to. Color and Normal from ZBrush sculpt. This is a nice render of a UT3 suton character mod.
Attachments
here is an update of the space girl.
[attach=159175]warmer-render.jpg[/attach]