Hello
I’ve been working with Maya up until now and I would like to incorporate zbrush. I’ve had a chance to look at the galleries as well as tutorials but I still have some questions which I hope somebody will be able to answer.
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I have created a character in Maya and I would like to bring into zbrush to ad details. Once that has been done can I export back into Maya for animation?
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The zbrush tutorials I have seen include posed characters. If the character has been posed in zbrush and then exported into a 3D program, will that cause rigging issues?
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Characters created in zbrush have eyes. Once exported into a 3D program, how does one animate (rotate) the eyes of that character since they were part of the original geometry?
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Regarding clothing. Maya (as well as most 3D software) allows for cloth dynamics. I wish to create stylized clothing for my character. When I look at the zbrush gallery I see some amazing clothing designs for characters. How does one apply cloth dynamics to clothes modeled on a character in zbrush?
Any thoughts will be appreciated.
Thank you.