Hello
I’ve been working with Maya up until now and I would like to incorporate zbrush. I’ve had a chance to look at the galleries as well as tutorials but I still have some questions which I hope somebody will be able to answer.
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I have created a character in Maya and I would like to bring into zbrush to ad details. Once that has been done can I export back into Maya for animation?
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The zbrush tutorials I have seen include posed characters. If the character has been posed in zbrush and then exported into a 3D program, will that cause rigging issues?
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Characters created in zbrush have eyes. Once exported into a 3D program, how does one animate (rotate) the eyes of that character since they were part of the original geometry?
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Regarding clothing. Maya (as well as most 3D software) allows for cloth dynamics. I wish to create stylized clothing for my character. When I look at the zbrush gallery I see some amazing clothing designs for characters. How does one apply cloth dynamics to clothes modeled on a character in zbrush?
Any thoughts will be appreciated.
Thank you.
ZBrush works at much higher polycounts generally than most traditional modeling programs or animation processes could comfortably handle. In most cases the high resolution detail is exported as normal or displacement maps and applied to lower resolution geometry in the external rendering engine. This will require intermediate to advanced knowledge of the UV, texture, and rendering process in both programs.