Correction / update: I had been only editing in the home position. Which is not realistic. I just tried some edits to the subtool in the target position, then all-to-home. Areas of the mesh got messed up. Like it was using some old history strokes.
More update: Seems to happen when I lower the subdivision at the target, sculpt, move to home, then increase the subdivision once homed.
@PrinceSquare For now, I’ve been keeping the same scale between home and target out of superstition mostly.
I did start using “all to target/stage” more and being very careful to keep checking for any misalignments.
Some other things to share / get feedback on:
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For new subtools that need the same home/target positions, maybe there is a better way, but duplicating a subtool that already has the correct home/targets set, then merge it down onto the new subtool. Then delete pieces that aren’t needed.
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I noticed that split-to-parts loses the home target info, so instead, I duplicate subtools then delete pieces I don’t want.
Very, very useful feature for sculpting faces/heads/hair/eyes in a home, orthogonal position, then checking in the pose. Interested in seeing how well this works with grids to double check faces against front and side view references.
Would love to hear what Pixologic says about the warping/shifting issue and to see a deep dive video from an expert on this topic.