ZBrushCentral

(new) SimpleCube plug-in

SimpleCube makes a 6 polygon, 8 point cube, out of the native Cube3D Tool.
It does so by making a non-smooth Unified Skin, and reducing it’s geometry with Reconstruct Subdiv.

Most common use, would be for starting off using the box modeling method, combined with EdgeLoops.

:+1:  include source script code.

SimpleCube.zip

Special thanks: This plug-in was made using a technique demonstrated to me by WingedOne, and his car modeling tutorial script.
Here’s the original link to that car box modeling tutorial.

I’ll eventually give it a permanent home on my homepage, for now, use this thread.

Questions or comments, email me at: [email protected]
Or add to this thread.

Very useful, thanks a lot!

Thanks for sharing and for all your generous creative input to the forum.

Thanks for the plugin. You can also make a six polygon cube by following these steps:

:large_orange_diamond: Select the Cube3D tool
:large_orange_diamond: Make a Unified skin of it but set resolution to the lowest setting and smooth to zero
:large_orange_diamond: Now take the newly created unified object (which will be low poly) and Reconstruct Subdivision on it until you reach a six poly cube.

Here’s a quick script:

6 poly cube.TXT

<BLOCKQUOTE>quote:</font><HR> Thanks for the plugin. You can also make a six polygon cube by following these steps:
Select the Cube3D tool
Make a Unified skin of it but set resolution to the lowest setting and smooth to zero
Now take the newly created unified object (which will be low poly) and Reconstruct Subdivision on it until you reach a six poly cube.

<HR></BLOCKQUOTE>

Yep, that’s the formula, as you can read from the initial post. Better to do it all at once, thus the plug-in. Did that formula work in 1.5?

Neat little plugin GM770 :+1:

As Mentat showed there are a couple of ways to create a cube.

Another method would be to draw a single Zsphere(the root Zsphere) on the canvas and adjust its XYZ resolution. Set the adaptive skin density to 1 and you can get anything from a 6 polygon cube (XYZ resolution at 1) to a 386 polygon sphere (XYZ resolution at 8). You can also set seperate resolutions for each axis.

To adjust the XYZ resolution of a zsphere you need to use a zscript/zplugin such as XYZ adjust or Digit’s updated Zif Click.

Hey that’s a cool script. (xyz zdjust) gonna try it out. New too, and my searchs never found it. When on earth is zbc gonna organize our efforts?

“What does a Mac gotta do, gotta do with it.” - Tina Turner spin

btw, a zsphere can’t make a 6 sided cube from my tests. Maybe you can prove me wrong. It makes a 5 sided cube, since 1 side of a zsphere is empty, until you add children.

<BLOCKQUOTE>quote:</font><HR> It makes a 5 sided cube, since 1 side of a zsphere is empty, until you add children. <HR></BLOCKQUOTE>

As soon as you change the X, Y or Z resolution of the Root zsphere it closes the gap. So 1 zsphere, the root zsphere, will do.

Something of a Cyclops I make with this plugin. I’m afraid I’ve lost the low-res box-model though, when I multiple-marker’ed it. :frowning: