His calfs seem to be out of proportion compared to the rest of his body… unless this is the look your going for (I have seen many ‘toon’ characters stylized in this way). Gotta love the hair, makes him look like he is in his teens-
As with Thanos, I feel the arms are a little shorter than they should be. He also does not seem to have ankles, it’s like the calfs go right into his foot. With bigger guys you should make the arms a tiny bit longer than you would normally expect them to be because their mass will immediately make them look stumpy, which is what I think is happening with your Thanos and your Hulk. Then again, it could just be that his wrists are not really noticeable either, making the arms look shorter than they are. Anyway, keep at it! You’re getting there.
youre right i did the arms longer but reading it after this doing
here a update will work at thanos later, the arms will get longer there too.
did some work on his feet:
worked a bit more on the fur:
i have a fibermesh issue, i got such artifacs when im rendering with bpr.
can it be that i play to much with move brush and smoothing with shift ?
can anybody help please ?
can anybody help ?
does nobody have the same problem ?
that how it looks in the viewport.
there it seems ok, but in bpr render the artifacts coming out.
Honestly I cant help, have you checked the slim parameters or the coverage parameters, maybe something there is giving you these issues… or maybe you should do the hair again… pain in the a@@ i know but when everything else fails…
i think i know what the problem is.
first i accept the fibermesh than i had the mesh.
i tried to sculpt it with the move and smooth tool.
like normal sculpting and thats the wrong way.
but it was easy to make the hair shorter to using smooth.
and get it longer with the move tool.
are the fibermesh tools the only way to styling the hair ?
still have problems with fibermesh, but i think its better now:
and more
started with a punisher:
update:
Attachments
update: