ZBrushCentral

new rendering tutorial - Maya to Mental Ray

A new rendering tutorial. This is a first go at what will be a much more complete tutorial for rendering displacements out of Zbrush. I just wanted to get this out there for those who will find it helpful now. The key concept here is that your model should consist of the same number of polys at render time as it does in Zbrush to get the level of detail you desire.

For Zatt6 mel script go to:

http://www.zbrushcentral.com/zbc/showthread.php?t=20802&highlight=zatt6

Then send Jimmy a check for the awesome work he did here or give him a job! :slight_smile:

Ryan

Ryan…
You totally saved the day…
I was thinking this whole displacement thing was a lost cause…
thanks so much!
-tiktok