Textured model
To assess the plugin, Test files are provided in a separate zip. First load the ZBrush document named Pixol2Pixol_test.zbr. This is simply an empty canvas apart from a 10 pixel red square placed on a separate layer. Load a model of your choice and then apply one of the included textures. All are chequerboard patterns of 10 pixel squares. Press the plugin button and compare the texture with the red square.
INSTALLATION:
Unzip the zip file to your ZStartup\ZPlugs folder …\ZBrush2\ZStartUp\ZPlugs).
You may need to create the ZPlugs folder if you have a new installation of ZBrush.
Restart ZBrush. You should now have an Pixol>Pixel subpalette in the Texture palette, with a Pixol>Pixel button.
The model used in the pictures is one by
Anh Nguyen available for download. Follow the link.
Updated for ZBrush 3.1 April 19 2008
This is basically the same as the original version except for the addition of an adjustment slider. Different types of UV mapping can need different scaling and the slider takes care of that. For example, for AUV tiles leave the slider at 1 but for pelt mapping set it to .5. It’s also useful for when you want to work on areas that take up more or less of the UV area.
For best results use the test files (they are still good for ZBrush 3.1).
Download ZBrush 3.1 version here
I hope you find the plugin useful. Any feedback appreciated.