Zbrush Master Michael Pavlovich’s Threadripper workspace.
- Brush responsiveness depends on CPU speed.
- Handling of high poly depends on RAM quantity.
- Boolean, Decimation, ZRemesher etc. operations depend on number of cores and core speed.
- Rendering outside of Zbrush depends on GPU (Memory, speed, bus), not CPU, so is independent of Threadripper.
Since MikePav streams a lot and provides Zbrush update and tutorial videos he does a lot of video processing, as well as all the sculpting, texturing, rendering stuff. Check out his YT and Artstation and you’ll see he does it all.
fwiw - I have an i9900k (5 GHz, 8 core/16 threads) with 32GB, 1 TB M2 SSD, 4K monitor, onboard intel GPU. a couple of years old now but works well. Bought a few months before Threadripper 2950 was released so was better than the previous 1950 Threadripper. Also I’m a hobbyist so don’t rely on this for my living.
btw - make absolutely sure you get a large, fast M2 drive and install ZBrush and it’s scratch and other folders on it. Also put your ZBrush working files there. Zbrush does lots of background file IO and the speed difference compared to other drives is significantly improved. I had large files load in 2s versus 20s on a USB3 drive for example.