Hey all, its been a while since I’ve posted anything here!
I’ve been working on and off on this Minotaur model for the past 2 and 1/2 months and I’m really liking where its heading, I’m onto the texturing right now, I have a full poly skeleton with CMuscleSystem muscles attached on them wich is then rigged with Maya bones, I use the entire skeleton and the muscles to rig the character, not the maya rig! I had it skinned but I’ve unskinned for texturing sake, and also since I’ll have to add fur to the body, I also have the base nurbs mesh for the hair and long fur which I will then duplicate the surface curves with history to controle the hair themselves!!!
Texturing is being done in ZBrush and photoshop!
Rendered in MR
I’m not aiming for a realistic look but more like semi-realistic stylized!
Hope you guy’s like!
Cheers!
KS