Howdy,
I’m a previous lurker and Z3 compelled me to finally join this nice community.
I’m working on this guy and I could use your help:
I was hoping for your advice on where to take him…
My idea was that he’s a Sam Fisher type (or Batman Begins-ish) and his exo suit
has attributes that allow him greater abilities (borderline super-human stuff?) in spying
and the occasional assassination of ‘the enemy’.
Right now I’m thinking the suit will:
- be of superior resistance to impact, yet conform to his body (meshy texture)
- have additional armor ‘plating’ to minimize trauma in as many areas as possible
(basically what you see above) - allow for some tampering into the wearer’s chemistry for strength/endurance
enhancement (so maybe cabling/wires/tubes going to CPU-motor-backpack he’s wearing) - cloaking potential via knob on his upper right chest area
- hydrolic-driven? retractable knife on his right arm
- some sorta shield that originates from his left forearm armband
- potentially, he will wear a skull-cap/mask thingy, so his head may be concealed
- he may also need some form of holster or 2 for projectile weapons
Here’s more screenshots:
http://www.wailingmonkey.com/exo/index.html
and here’s a turntable of where I’m at right now:
What you see is still very much unfinished. The feet will be replaced with
hi-tech booties (more like rock-climber’s booties, but offering more support
as well, so a bit of a heel and some toe armor).
The head is not finalized and I’m still leaning towards a helmet/facemask
combo.
The hands need work and may get some techie gloves as well.
The weapons and holster(s) need to be designed.
At this point, it’d be great to get some ideas and suggestions (or critics)
as I’m kinda floundering a bit.
Thanks alot!
WailingMonkey