Here is a preview of the new model I ve started working on during the weekend, the idea is to use it as a base for future model variations I will use in a personal project I m working on. Hope you like it so far, crits are very welcomed !!
Some tweaks and more detail added to the model…
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It’s a great start with some nice clean lines in there. There are some parts of the anatomy that seem a bit off, though. The muscle between the abs and the pecs seems odd. When defined, that muscle will look like another two pack in addition to your six pack. It also stretches over the bottom of the ribs. Right now I think the line under it is over defined, and it’s distracting from some of the better things you have going on there.
I hope I explained it well, happy sculpting!
midost: I think I understood the problematic area you mentioned and it´s solved now? Thank you very much for your feedback
Here is all I have advanced today (I m working on this between and after my freelance works as a personal project to improve my skills). Basically I ve retopologized the zb model, unwrapped it and baked the normal and displacement maps on the low poly model (right now it´s around 3500 polys). No texture maps yet, just a very basic sss shader…
Nice! The abs look much better.
Thanks midost
Here I show you some work on the textures (still to be tweaked and improved in some areas, also there is no spec map yet). I have some problems which are giving me a headache, I ve marked them in one of the renders, any suggestions or ideas why this could be happening? C&C are appreciated