here is an exported texture from poly paint of an arm, obviously I didnt paint it this way but when I hit “texture/new from poly paint” this is what I get…
the rest of the model maps/textures correctly from poly paint… whats causing this blocky result, it happens on both arms so Im guessing since they were mirrored in the low poly, that makes since… but I dont know what is causing this…I thought at first it was flipped normals in the low poly but that doesnt seem to be the case…