ZBrushCentral

New Dinosaurs

The Allosaurus displayed was the first dinosaur I copied with zbrush after having seen a real skeletton at a natural history museum, over a decade ago. Compared to
yesterday presented lean or even scrawny shaped Tyrannosaurus, it is anatomically more correct. Here, I noticed the skulls of living appearence reconstrucitons to be longer than
their fossile exemplar. A detail influencing this model. The Allosaurus shown is not fully grown, as it can reach supposed sizes up to 12 meters of body length, same as
Tyrannosaurus. In order to adapt to a common illustration style, it is using red colors.

z Allosaurus fragilis 02.jpg
Plant eaters will follow.

Attachments

z Baryonyx render 04.jpg

z Baryonyx render 05.jpg

z Allosaurus fragilis 03.jpg

zbr trex 01.jpg

zbr trex 02.jpg

z velociraptor render 03.jpg

z carnotaurus render 03.jpg

z carnotaurus render 04.jpg

Baryonyx Walkeri and Carnotaurus sastrei are derived from illustration, not from a real skeletton. So I can not grant them to appear anatomically correct.

first, I have to correct some mistakes:

Allosaurus was mentioned to appear anatomically correct. The arms are a bit stretched, a morphing side effect from twisting them in software Poser 5 without
right morph settings.
Velociraptor mongoliensis did not have a long neck as shown on last week´s image. The following illustration will show a better reconstruction:
z velociraptor render 03.jpg
Triceratops

Attachments

z deinonychus2.jpg

z Tyrannosauridae 02.jpg

z Tyrannosaurus render 18.jpg

z Alioramus render 02.jpg

z stegosaurus.jpg

z Triceratops2.jpg

Albertosaurus sarcophagus now has a 3d-skin on it’s own. Compared to last time’s 3d-skin using an Alioramus remotus head scaled to Albertosaurus sarcophagus’ size, the following images are based on a low resolution bone photography. I did not have different angle view photographs but it resembles more of what is displayed on the
photography:
z Albertosaurus Render 02.jpg

Attachments

z Albertosaurus render 07.jpg

z Tyrannosauroidea 04.jpg

z largest Carnivore 01.jpg

z Spinosaurus render 02.jpg

z Giganotosaurus scaled 03.jpg

z carnotaurus render 05.jpg

z Baryonyx render 11.jpg

z Cryolophosaurus render 01.jpg

z Ceratosaurus render 03.jpg

z Gallimimus render 01.jpg

z stegosaurus 03.jpg

z Brachiosaurus 02.jpg

z Edmontosaurus 02.jpg

z hypacrosaurus 02.jpg

z Stegoceras 02.jpg

z Styracosaurus 01.jpg

Black parts of some images resemble posing error correction.

Here is some new analysis of Tarbosaurus bataar and Tyrannosaurus rex (left to right) based on “skulls compared” (Hurum & Sabath, 2003).
The models shown are same polygon resolution but differ in shape from the 3d skins shown before.
Unfortunately, I am not able to work with a higher resolution. Insufficient memory.
Regarding “Jane” (or “Nanotyrannus”) which some paleontologists consider to represent a juvenile specimen of Tyrannosaurus rex, I worked with a slim skin to illustrate
the adult Tyrannosaurus rex. Anatomic differences reported, tend to seperate the genus Tarbosaurus from genus Tyrannosaurus.

z Tarbosaurus bataar and Tyrannosaurus rex04.jpg

Attachments

z Tarbosaurus bataar and Tyrannosaurus rex06.jpg

z Tarbosaurus bataar and Tyrannosaurus rex08.jpg

z Tarbosaurus bataar and Tyrannosaurus rex 09 .jpg

Allosaurus in first posted image is fully grown scale.

If your aiming for accuracy…add scales or feathers to these suckers…and please rotate those palms inwards so they face each other…The dynamics of the therapods wrist bones simply would not have allowed them to do the “jurassic park” dangly hand thing.

These are pretty neat, but they don’t look very accurate. The stegosaurus has way too many plates and the sizes are all off.

They are nice models, but anatomically, they all look just a little…off…

hands.JPG
here you go bud…if you want to see some quite comprehensive monographs of the latest findings…e mail me…get those hands rotated…down with Jurassic park.

These are all good bases for further work, but none of them looks finished, and you got lots of inaccuracy going on to, as guys before me suggested.
Keep pushing it, don’t get discouraged by our critics, it’s just, you seem like you love dinosaurs and stuff, and seems like you have potential to take it few levels higher…

take care!

damir.

That was something I was wondering about… I supposed T Rex’ hands to face downwards if getting trapped with it’s teeth by biting between two bones. Did all of theese species have feathers?

yes, Stegosaurus I recognized to have more plates but I just placed some dummies. The legs’ had false proportion on the frist image. That’s where thoose crinkles came from.

I am not used to paleontolgycal anatomy. There are some improvements on second Stegosaurus’ legs. Dinosaurs just resemble a way to post something reconstructing a topic that can not be shown by a skeleton or is related to any existing entertainment industry. Thank you for your critics.

Hello to all of you.

I am now answering a second time because I was not able to translate the words “neat” and “dangly” as I am, as you might have noticed, not a native speaker and not used to speak English regularly. I apologize for my bad linguistic attainments. Our national zbrush board is a very low skill level board, as far as I have reviewed the image and contest galleries (my critics, as you can see…) where this thread would not fit into. So I posted at zbrushcentral.

Regarding anatomy, I had to look for some upper and lower thigh ratio on Stegosaurus’ legs. That was a major mistake, I intended to correct with beeing more or less sucessful on the second image. The amount of dorsal plates is intentionally done wrong by placing less structures in random sizes and shapes.

I am espesially glad to have my posted images being chracterized as “neat”. Allthough they are …off:D

This again is a scaled view of Tarbosaurus bataar and Tyrannosaurus rex based on some skull photography of Tarbosaurus. But it might be a replica as it
is a really characteristic skull with a high snout that differs a lot from regular Tyrannosaurus. I only found those maxillary owl-shaped bone rings around the orbital fenestra appearing in all Tarbosaurus skulls. The palms are now facing each other:
z Tarbosaurus bataar and Tyrannosaurus rex 10a.jpg
Same error appeared on .obj file “troll” provided on www.pixologic.com.
Can somebody help me with this?

Attachments

z Tyrannosauroidea 07.jpg

z Edmontoerror 001.jpg

z Edmontoerror 002.jpg

z Edmontoerror 003.jpg

Edmontotexture lowres.jpg

First, may I ask You why You still use Zbrush 2.0? You know that You can upgrade for free?

Second, You have to swap your texturemap before exporting. It look wrong then in ZB, but right in other 3D application. Must be swapped the V.

Hope it helps You.

Hello, I now downloaded zb 3.5 with it’s really improoved features. I do not know how to swap a texturemap but I will look for it.

Thank you.

I now managed the texture to appear in zbr 3.5 interface as shown on poser 5 screenshots. But painted in zbr 3.5 texture from polypaint menu, it still remains random in poser 5.

there was no “swap V” menu, so I tried for all options shown in the texture menu.

The morphing is not really proceeding. poser 5 now shows no more gaps instead of spheric morphing but locates bones somewhere in a non-hirarchy from center of bone 1. Looks like terminator 2

Edmontosaurus annectens:

Attachments

z Edmontosaurus 001.jpg

z Edmontosaurus 02.jpg

Theese are new images based on further critics and anatomical studies of theropod dinosaurs.

First, there is a new Allosaurus fragilis, scaled to full size, showing it´s original lacrimal horn decoration, taken from a not eroded specimen image.

Allosaurus fragilis 001.jpg

The images now posted are showing all dinosaurs with their palms now facing each other. The feet are a bit too long but I changed it with Cryolophosaurus. The feathers I was suggested to add, I think, aquire further software. I found how to add a beard to a human figure but no feathers. Needs lots of tim eto render. I’m working on it. The skins are low resolution but feature an improved look when compared to last series. This is subjekt to creating them without painting on the model.
There are no herbivore dinosaurs, this time, as I installed zbrush3.5, where I was no longer able to create a texture map, painting in zbrush. It only sometimes works and therefore, I need further instructions on the interface. But the polycount offers a lot more power with the new version of zbrush. Poser5 still breaks structure with autogroup. Does somebody know a software that does not break the structure without programming any detail?

Theese images now lack of contrast on my actual screen. Other settings than the screen I am working on.

Attachments

Allosaurus fragilis 002.jpg

Allosaurus fragilis 003.jpg

Allosaurus fragilis 004.jpg

Allosaurus fragilis 005.jpg

Ceratosaurus nasicornis 001.jpg

Ceratosaurus nasicornis 002.jpg

Ceratosaurus nasicornis 003.jpg

Ceratosaurus nasicornis 004.jpg

Ceratosaurus nasicornis 005.jpg

Cryolophosaurus ellioti 001.jpg

Cryolophosaurus ellioti 001a.jpg

Cryolophosaurus ellioti 002.jpg

Cryolophosaurus ellioti 003.jpg

Tyrannosaurus Rex 001.jpg

Tyrannosaurus Rex 002.jpg

Tyrannosaurus Rex 003.jpg

Tyrannosaurus Rex 004.jpg

Tyrannosaurus Rex 005.jpg

Tyrannosaurus Rex  b006.jpg

Tyrannosaurus Rex  b007.jpg

Tyrannosaurus Rex  b008.jpg

Tyrannosaurus Rex b009.jpg

Tyrannosaurus rex Jane 001.jpg

Tyrannosaurus Rex Sue 001.jpg

Tyrannosaurus Rex Sue 002.jpg

Here is a new lacrimal view of Tyrannosaurus, inspired by the AMNH 5027 specimen:

Tyrannosaurus rex lacrimal 003c.jpg
Takes about half an hour to render one of theese images. I now did the necessary changes to it’s feet. They are using a higher resolution.

Attachments

Tyrannosaurus rex lacrimal 005c.jpg