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NEW 3DTotal eBook Release: Gothic Church Interior Creation

This new 3DTotal eBook - http://shop.3dtotal.com/index.php?cPath=28_78 - provides a detailed account of building, texturing and lighting the interior of a Gothic Church based upon a concept painting.

This series of tutorials will begin with the key principles and techniques used to model the environment before moving on to a chapter dedicated to creating a gargoyle in ZBrush – the focal point in our scene. Here the author will start by creating a rough body form using ZSpheres and move through the numerous sculpting phases and modeling the details for each part of the character, highlighting the various brushes and tools used throughout.

Texturing the scene will follow on from this chapter and cover mapping and unwrapping of principal areas before moving on to part four which will concentrate on lighting and rendering and how to save out various passes for use in the final chapter on post-production.The series will culminate in a final still composited in Photoshop, utilizing the various passes from the previous chapter and represent a 3d interpretation of our original concept.

Original Author: 3DTotal.com Ltd
Platform: 3ds Max, Maya, LightWave, Cinema 4D and modo (includes optional ZBrush chapter and Photoshop for post-production)
Format: DOWNLOAD ONLY PDF
Size: 292 mb

3DTotal Shop Page: http://shop.3dtotal.com/index.php?cPath=28_78

FREE Gargoyle model plus 51 FREE Total Textures to use in your project!