I think I’ve got the “organic” models squared away pretty well, but I am still having a few issues with sculpting belts, armor, and some general clothing or even hard surface tools.
For instance, I attempted to make a belt strap for a ninja model I’m working on at the moment. I started by masking a central line on the body mesh and extracting to a subTool. Seemed logical.
But once I tried to even out the edges, the overall look turned out quite “blobby” and, frankly, rather ugly.
Is there a fast and efficient way to go about this within Zbrush? Any tips would be greatly appreciated!