Hi guys,
I’m wondering if you could give me some workflow advice?
I’m trying to sculpt fine detail in the toes of a figure. The small toes are currently joined together, but I need individual toes with gaps in between and more detail. I’d love to be able to just sculpt the gap back using dynamesh or sculptrispro but I need to preserve the low poly base mesh because I want to be able to rig and pose the figure once it is finished. If I dynamesh I’ll lose the basic topology required to pose it, but the topology isn’t there for me push and pull the mesh into position, so I’m feeling kinda stuck…
Could you offer any ideas for how to move forward with this please?
any help would be much appreciated
Christian
(working on a MacBook Pro with Zbrush 2018)