I am new to this board. I ran into a big problem with my model when I at the almost the end of my work cycle. Silly me I didn’t use the UV check and when I try to export the normal map, I realized when zbrush making all polygons quad, it messed up my UV mapping. Here I am at the end of the process and I realized I can’t fix the UV. Can anyone give me some ideas about how to fix the UVwithout redoing all the work?
At level 1, import your model again. It will update the UV’s.
If that doesn’t solve your problem, ZMapper can also calculate a normal map based off a different model from what it’s being applied to. So you can import your model as a new tool, then project the first one’s detailing onto it during normal map calculation. See the Wiki for more info on how to use ZMapper to do this.
(PS: Please do not use the tutorials forum to ask questions or make requests. It is for finished tutorials, only.)
Thanks for the reply. Regarding the 1st method, when I import the new mesh with UV fix at SD1, will it overrite the higher division info? If not then I guess that would be the best route for me… since there are only 2 vertex got messed up… this event surely has taught me a less with pain. Also, anyone kind enough to share some source about where to get some skin close up photos? My camera sucks, and taking a clear photo of skin close up is impossible. Thanks in advance!