1- Start basic mesh in Maya (poly pushing and pulling as always)
Yep.
2- Bring the lower resolution mesh in zbrush
Not yet. Best to do all your UV layout and unfolding/UV cutting etc. in Maya FIRST before bringing it into Zbrush. That way after you do poly painting and creating bump and Displacment maps later in Zbrush you will have nice layed out maps for Maya.
Question: do you map UV in lower mesh before moving to zbrush?
YES. Make sure your export from Maya to OBJ has all the options turned off on it on the export options.
3- Do all scultping in Zbrush. At this point you have multi-divisions.
Yes, but export out your lowest or second to last low sub D model back to Maya. This also depends on how dense the model is at that point and how much detail you need. Is it for a video game, animation, or single render? It all depends on what the end result is going to be for the project.
UV’s should still be layed out correctly as well. Export out your Normal, bump, displacement and whatever else at this point. If you are creating a color texture map make sure the model is at it’s highest sub D level. Don’t forget to vertically flip the textures or Bumpmaps, displacement etc. that you bring into Maya or they will be upside-down! You can flip them in Photoshop too if you forget to do it in Zbrush.
4- Export the lower division OBJ file back to Maya
YEP (if needed) See below.
Question: means you forget the first maya mesh you imported in zbrush?
Yes, unless your project already has a model ready to go with an animation rig and it just needed textures and detail added to the model in Maya. Then you would just need to export out the maps. Forget exporting the obj.
Question: is this where in the pipeline that you do UVs back in Maya?
Like I said earlier. Do all your UV layout before you first leave Maya to Zbrush. You shouldn’t have to layout UV’s again if you already did it the first time. Be carful not ruin your UV’s in Zbrush by remapping UV’s in the UV Map button area of Zbrush.
5- Export displacement map from Zbrush (i’ll texture the old school way in photoshop later)
Yep. If you use Zbrush 1.3 you can use Zapplink plugin for Photoshop and it works wonders for creating texture maps at the correct angles you need on your model by using that plugin.
6- In Maya apply displacement map on lower div OBJ.
Yep. Make sure that the model is the correct scale im Maya when doing displacements. I scale up the model a bit if the displacemnets are not working correctly.
Hope that helps.
Mok-