ZBrushCentral

Need Quick Help With Workflow on This Model

Hi, I have watched video after video but I am unable to decipher the steps to take to create a low poly painted game model. I have a couple of Questions.

Q1) I modeled the robot as separate objects. When I imported it into ZBrush I selected (Polygroups > Subtool > Split to Similar Parts) This separated the arms from the legs from the torso etc. but now what do I do?

Q2) Can someone lease tell me the proper workflow order. Do I separate the pieces then create separate polygroups then decimate, then unwrap then polypaint etc. What order and what steps do I need to do to have a low poly painted model?

If someone could please offer some simple workflow steps I don’t mind googling each process in more detail . Thanks.

Attachments

robot_test.jpeg

You need to subdivide and polypaint the mesh first. UVs don’t matter at this point.

Thanks beta_channel. So I polypainted the mesh but I am not happy because I can’t add the details I want due to the fact that Polypaint is resolution dependent. I want to unwrap the model using UV Master but when I select “Work on Clone” it isolates one subtool. If I select “Unwrap All” it only unwraps one Subtool. How do I get UV Master to unwrap all of the Subtools onto one UV map?

Do you know of any videos which explain the process in simple terms from model to final game asset? Thanks.

I don’t actually use Zbrush for UVs so I’m not much help there.

You need to subD your mesh so you can paint on it.

Personally I would dupe your meshes and run Zremesher on them so you can seperate your high and lowpoly models and just do your baking in another software. My 2cents

Ok, thanks beta_channel :slight_smile: