Hi, I have watched video after video but I am unable to decipher the steps to take to create a low poly painted game model. I have a couple of Questions.
Q1) I modeled the robot as separate objects. When I imported it into ZBrush I selected (Polygroups > Subtool > Split to Similar Parts) This separated the arms from the legs from the torso etc. but now what do I do?
Q2) Can someone lease tell me the proper workflow order. Do I separate the pieces then create separate polygroups then decimate, then unwrap then polypaint etc. What order and what steps do I need to do to have a low poly painted model?
If someone could please offer some simple workflow steps I don’t mind googling each process in more detail . Thanks.