My friends and I have started a video game company. We are in the process of shooting facial photos of ourselves as references for in-game characters. My buddy bought a pretty good camera, a Canon PowerShot G9, I believe. It’s capable of shooting 4000x3000 uncompressed images, which is good for any texture work we will be doing for our in-game characters. We were basically looking for something that was capable of taking pictures at the same quality level as images you would be able to pick up over at 3d.sk.
We did an outdoor photoshoot with a tripod & a white backdrop on a sunny day, but it then became apparent we have no idea what we are doing, as the results were less than desireable. I don’t know if it was the sunlight or some camera setting, the flash / lack of flash that messed them up. When I viewed them in Photoshop to start editing them together, they came out really grainy and lost a lot of the detail that I was hoping to capture and use in the rest of my design process.I was hoping to get enough detail in the character’s texture map to apply it to my model in ZBrush, extract the detail into the model, and create a photorealistic model at render time in my other 3D application.
Can anybody give me any tips or point me in some direction as to the right and wrong things to do so that when we do another photoshoot, we aren’t wasting our time? Is there any equipment that would help? A good lighting setting for these photos? We were thinking of having a professional photoshoot done, but if it’s something we can do on our own, it would be more cost effective.
Thanks for any help.
-Andrew